Akatori abilities — staff unlocks and traversal moves explained
Mako's staff is Akatori's single ability platform. Officially shown moves are gliding, wall-hooking, sliding, momentum parkour, staff throw and recall, and chained ground and aerial combos. The unlock order and any upgrade costs are not yet verified.
How ability unlocks work in Akatori
Everything in Akatori runs through one item: Mako’s staff, which carries a mysterious red bird sealed inside it. Contrast Games describes the staff as a weapon, a traversal device and a key to the world’s secrets, and the Steam page states directly that you “unlock all the abilities of your staff to explore every corner of the world.”
That sentence confirms the metroidvania structure — abilities gate exploration and are earned over time — but it is also where the official detail ends. As of July 26, 2026 (the game releases on PC on August 5), no official source lists the unlock order, unlock locations or whether abilities can be upgraded further. This page therefore separates what has been shown from what has not.
Confirmed staff moves
These moves appear in the developer’s feature descriptions, the launch-date press release coverage, or the public Steam demo. “Shown in demo” means press coverage of the February 2026 demo described the move as playable.
| Move | What it does | Where it is confirmed |
|---|---|---|
| Glide | Descend from great heights using the staff | Steam page; demo’s bamboo zone was built around glider traversal |
| Slide | Slide down steep slopes with the staff | Steam page feature description |
| Wall hook | Hook onto walls to climb vertical spaces | Launch announcement coverage (Gematsu, Noisy Pixel) |
| Staff throw and recall | Launch the staff as a projectile, then pull it back mid-motion | Launch coverage; shown in demo |
| Ground and aerial combos | Chain light and charged attacks on the ground and in the air | Launch coverage; shown in demo |
| Momentum parkour | Chain movement through highly vertical environments | Developer’s “Kung Fu Parkour” feature description |
The staff also interacts with the environment: official material says it helps “solve tricky mechanisms and discover secret places,” which suggests puzzle-style uses beyond combat and movement — though no specific mechanism types have been detailed.
Combat abilities shown so far
Combat is described by the developer as movement-driven rather than a separate system. Confirmed points:
- Light and charged attacks were both present in the demo, per press coverage, and can be chained into combos.
- The throw-and-recall loop is central: the staff leaves your hands as a projectile and returns mid-flow, which implies windows where Mako is unarmed. How the game handles those windows is not yet verified.
- Enemies are part of the arena. The developer confirms “living ecosystems” where more than 20 regular enemy types fight each other, trigger traps and react to hazards — so positioning enemies against each other may be a real tactic rather than a trailer flourish.
- Boss design varies by encounter: rhythm-based battles, underwater escape sequences and multi-phase fights are all confirmed to exist. The demo’s boss was the Bumblebee, plus a chase against a giant Serpent.
What is not yet verified
To be explicit about the gaps, none of the following exists in any official source yet, so we do not publish it:
- The order or location of ability unlocks in the full game
- Damage numbers, combo scaling or charged-attack multipliers
- Any skill tree, upgrade currency or ability-enhancement system
- Boss weaknesses or recommended loadouts
- Whether amber crystals (the setting’s core resource) function as a player currency at all
If a guide elsewhere claims a “best ability order” before launch, it is extrapolating from a 45-minute demo. This page will be revised against the release build after August 5, 2026.
How abilities connect to exploration
The reason the unlock list matters is the map. Akatori confirms five distinct worlds, and the demo already demonstrated ability-flavored areas — a bamboo zone designed around gliding and an underwater section with breath-limited exploration. That pattern suggests each region leans on specific staff abilities, which is exactly how backtracking-driven metroidvania maps usually open up. See map progression for the confirmed world structure, and the beginner guide for what to expect in your first session at launch.
FAQ
- Does Akatori have ability unlocks like other metroidvanias?
- Yes. The Steam page says you "unlock all the abilities of your staff to explore every corner of the world," which is standard metroidvania gating. The specific unlock order has not been published.
- Is there a skill tree or upgrade currency in Akatori?
- Not yet verified. No official material describes a skill tree, upgrade costs or an ability currency as of July 26, 2026.
- Can you attack in the air in Akatori?
- Yes. Aerial combos are confirmed in the developer's own feature descriptions, alongside ground combos and the staff throw-and-recall.
Sources & verification
- Store page Akatori on Steam (official store page) accessed 2026-07-26
- Press Noisy Pixel — Akatori PC and console release dates confirmed accessed 2026-07-26
- Press MonsterVine — Akatori demo live ahead of Steam Next Fest February 2026 accessed 2026-07-26
Related guides
Getting started
Akatori beginner guide — what to know before the August 5 launch
What is actually confirmed about Akatori before its August 5, 2026 PC launch — Mako's staff, the demo areas, and how to prepare without invented tips.
Progression
Akatori map progression — five worlds and how exploration opens up
How Akatori's five worlds fit together, which biomes are officially confirmed, and what the Steam demo showed about traversal-gated map progression.
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