A Akatori Atlas

Akatori abilities — staff unlocks and traversal moves explained

Mako's staff is Akatori's single ability platform. Officially shown moves are gliding, wall-hooking, sliding, momentum parkour, staff throw and recall, and chained ground and aerial combos. The unlock order and any upgrade costs are not yet verified.

Needs verification Version: pre-release Last checked: 2026-07-26

How ability unlocks work in Akatori

Everything in Akatori runs through one item: Mako’s staff, which carries a mysterious red bird sealed inside it. Contrast Games describes the staff as a weapon, a traversal device and a key to the world’s secrets, and the Steam page states directly that you “unlock all the abilities of your staff to explore every corner of the world.”

That sentence confirms the metroidvania structure — abilities gate exploration and are earned over time — but it is also where the official detail ends. As of July 26, 2026 (the game releases on PC on August 5), no official source lists the unlock order, unlock locations or whether abilities can be upgraded further. This page therefore separates what has been shown from what has not.

Confirmed staff moves

These moves appear in the developer’s feature descriptions, the launch-date press release coverage, or the public Steam demo. “Shown in demo” means press coverage of the February 2026 demo described the move as playable.

MoveWhat it doesWhere it is confirmed
GlideDescend from great heights using the staffSteam page; demo’s bamboo zone was built around glider traversal
SlideSlide down steep slopes with the staffSteam page feature description
Wall hookHook onto walls to climb vertical spacesLaunch announcement coverage (Gematsu, Noisy Pixel)
Staff throw and recallLaunch the staff as a projectile, then pull it back mid-motionLaunch coverage; shown in demo
Ground and aerial combosChain light and charged attacks on the ground and in the airLaunch coverage; shown in demo
Momentum parkourChain movement through highly vertical environmentsDeveloper’s “Kung Fu Parkour” feature description

The staff also interacts with the environment: official material says it helps “solve tricky mechanisms and discover secret places,” which suggests puzzle-style uses beyond combat and movement — though no specific mechanism types have been detailed.

Combat abilities shown so far

Combat is described by the developer as movement-driven rather than a separate system. Confirmed points:

  • Light and charged attacks were both present in the demo, per press coverage, and can be chained into combos.
  • The throw-and-recall loop is central: the staff leaves your hands as a projectile and returns mid-flow, which implies windows where Mako is unarmed. How the game handles those windows is not yet verified.
  • Enemies are part of the arena. The developer confirms “living ecosystems” where more than 20 regular enemy types fight each other, trigger traps and react to hazards — so positioning enemies against each other may be a real tactic rather than a trailer flourish.
  • Boss design varies by encounter: rhythm-based battles, underwater escape sequences and multi-phase fights are all confirmed to exist. The demo’s boss was the Bumblebee, plus a chase against a giant Serpent.

What is not yet verified

To be explicit about the gaps, none of the following exists in any official source yet, so we do not publish it:

  • The order or location of ability unlocks in the full game
  • Damage numbers, combo scaling or charged-attack multipliers
  • Any skill tree, upgrade currency or ability-enhancement system
  • Boss weaknesses or recommended loadouts
  • Whether amber crystals (the setting’s core resource) function as a player currency at all

If a guide elsewhere claims a “best ability order” before launch, it is extrapolating from a 45-minute demo. This page will be revised against the release build after August 5, 2026.

How abilities connect to exploration

The reason the unlock list matters is the map. Akatori confirms five distinct worlds, and the demo already demonstrated ability-flavored areas — a bamboo zone designed around gliding and an underwater section with breath-limited exploration. That pattern suggests each region leans on specific staff abilities, which is exactly how backtracking-driven metroidvania maps usually open up. See map progression for the confirmed world structure, and the beginner guide for what to expect in your first session at launch.

FAQ

Does Akatori have ability unlocks like other metroidvanias?
Yes. The Steam page says you "unlock all the abilities of your staff to explore every corner of the world," which is standard metroidvania gating. The specific unlock order has not been published.
Is there a skill tree or upgrade currency in Akatori?
Not yet verified. No official material describes a skill tree, upgrade costs or an ability currency as of July 26, 2026.
Can you attack in the air in Akatori?
Yes. Aerial combos are confirmed in the developer's own feature descriptions, alongside ground combos and the staff throw-and-recall.

Sources & verification

Related guides

Unofficial fan guide. This site is not affiliated with, endorsed by, or sponsored by the developers or publishers of Akatori. All trademarks belong to their respective owners. Facts are sourced and dated on every page — see the source box at the bottom of each guide.

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